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And this is why we want the young world setting for more hills, since cities full of just flood plains can"t get anything built. Desert is of course weak without flood plains, which is why Inland Sea is the choice, because it both creates large swaths of contiguous terrain and lots of rivers to flood the desert. It"s typical to get the religion by around turn 60, far faster than any other approach. This produces enormous amounts of faith, more than any other pantheon. This is the Desert Folklore pantheon, +1 faith from all desert tiles. All my fastest games involve a particular setup for religion. I prefer Normal game speed, even though the slower ones are more advantageous, but they just take too long in real time. It"s set for the standard number of civilizations and city-states, as per CFC HOF rules. (Rainfall does not affect desert only temperature does.) 3 billion year age generates more hills, which we also want. Hot climate is desirable to generate a lot of desert, see below about religion. Huge is too much, it takes too long to find your neighbors. More map details: Large size works out best, more ruins to find, more room to expand, and more city-states for quests. And Inland Sea gives you only two neighboring AI civs to worry about. It has all good terrain, no dead zones of tundra or ice or islands. It allows these scouts to find a lot of ancient ruins freebies, as the AIs often go a long time without getting out to the edges of the map. It"s easy to find all the civs and city-states. It has a predictable macroscopic layout, where it"s easy to keep scouts running at full speed for a long time around the edges of the sea or map, you always know which general directions to go without any dead ends to get stuck. It most consistently produces large swaths of rivers, for flood plains, see below about desert for religion. I always use the Inland Sea map when playing for competitive fastest-finish stunts.
![reformation beliefs civ 5 reformation beliefs civ 5](https://images.ctfassets.net/ukqj0ybhazqg/5uzzXOgMpXUZITQyRKH19O/836180d05efd4131e6539e881af8a93c/The-Reformation-and-the-Men-Behind-It_2560.jpg)
Emperor AIs also have a decent amount of money to pay you for resource sales early on. Emperor is the sweet spot where the AIs pose some challenge, but don"t run into carpet-of-units degeneracy. You could go faster (especially for tourism which depends on AI culture) on the lowest difficulty levels, but that becomes a silly solitaire exercise. I favor Emperor difficulty, level 6 out of 8. Within those guidelines, here are my preferences. This sets a reasonable baseline for game settings, putting out of bounds some abuses like cramming in an enormous number of city-states or playing without barbarians.
![reformation beliefs civ 5 reformation beliefs civ 5](https://cdn.2kgames.com/web/common/logo/civilization5-gk_logo_L_1.png)
Regular readers can skip to the report.Īlthough I don"t care to play directly for the Hall of Fame at CFC, I do follow their eligibility rules for game setup. I"m intending to share this report with a wider audience than my usual folks on Realms Beyond, so I"ll go over some basic principles first.
#REFORMATION BELIEFS CIV 5 HOW TO#
That"s fast, but I can see how to go even faster. My previous game pulled it off with Brazil on turn 136 in the year 540 AD. I"ve been playing a few games of Civilization 5 in attempts to make the fastest possible tourism victory.